VeteranBounty: Difference between revisions
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en>Nighthawk200 VeteranBounty |
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This flag serves as an override to the normal formula for calculating bounties.<br> | This flag serves as an override to the normal formula for calculating bounties.<br> | ||
If this tag is not present, the game will use the {{ | If this tag is not present, the game will use the {{f|BountyCostMult|link}} * {{f|Cost|link}} formula.<br> | ||
If this tag is present, then the game will give this tag's value of credits to the attacking player, but only if the killed unit has Veteran status. | If this tag is present, then the game will give this tag's value of credits to the attacking player, but only if the killed unit has Veteran status. | ||
Latest revision as of 22:11, 31 March 2025
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| Flag: | VeteranBounty |
| File(s): | rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Applicable to: | TechnoTypes:
AircraftTypes,
BuildingTypes,
InfantryTypes
and VehicleTypes |
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Template:RockPatchFlag
This flag serves as an override to the normal formula for calculating bounties.
If this tag is not present, the game will use the BountyCostMult * Cost formula.
If this tag is present, then the game will give this tag's value of credits to the attacking player, but only if the killed unit has Veteran status.





