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{{DeeZireInclusion}}<br />
{{flag
Can be set to 'yes' or 'no' and specifies that this unit should be 'punched' rather than 'grabbed' by a Giant Squid. Should be used on Naval units or Amphibious units as an override to the Squid's NavalTargeting=. There appears to be a difference in the logic applied here, where the game will use the facing-specific SHP animations for the Squid's grapple on such units, however those images are drawn in the Tiberian Sun animation palette and need correcting to the Red Alert 2 one.<br />
|files={{Categ|Rules(md).ini}}
(Yuri's Revenge Only)
|values={{values|boolean}}
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}
|default=no
|games
|yr=yes}}
Setting this tag makes the object impossible to be attacked by infantry with <tt>[[Natural]]</tt> set to 'yes'. It also means that it cannot be attacked by Giant Squid's grab weapon.
 
==Note==
*Does not prevent destruction from {{f|C4|yes|link}}

Latest revision as of 22:11, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Unnatural
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


Setting this tag makes the object impossible to be attacked by infantry with Natural set to 'yes'. It also means that it cannot be attacked by Giant Squid's grab weapon.

Note

  • Does not prevent destruction from C4=yes