UnitAbsorb: Difference between revisions
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UnitAbsorb | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|boolean}} | |||
|default=no | |||
|types={{Categ|BuildingTypes}} | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
{{f|UnitAbsorb}} is an unused yet functional feature in [[YR]]. Similar to {{f|InfantryAbsorb|link}}, it lets [[VehicleTypes|vehicles]] enter the building (e.g. bio reactor) in order to generate extra [[power]]. | |||
=={{Bugs}}== | |||
*Setting '''UnitAbsorb=no''' (without tag {{f|PipScale|Passengers|link}},[[Passengers]],[[SizeLimit]]) give to a '''Refinery''' building type will cause the [[VehicleTypes]] to be connected to this building (with the tag {{f|Dock||link}}) cannot be connected. | |||
*Setting '''UnitAbsorb=yes''' (without tag {{f|PipScale|Passengers|link}},[[Passengers]],[[SizeLimit]]) give to a '''Refinery''' building type will cause the [[VehicleTypes]] to be connected to this building (with the tag {{f|Dock||link}}) has strange behavior, When connected to the said building.<br>[[File:UnitAbsorb=yes and Ore Refinery.gif]]<br>'''UnitAbsorb=yes and Ore Refinery'''<br> | |||
== See Also == | |||
* [[InfantryAbsorb]] | |||
Latest revision as of 18:01, 2 July 2025
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| Flag: | UnitAbsorb |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | BuildingTypes |
UnitAbsorb is an unused yet functional feature in YR. Similar to InfantryAbsorb, it lets vehicles enter the building (e.g. bio reactor) in order to generate extra power.
Bugs/Side-Effects/Unexpected Limitations
- Setting UnitAbsorb=no (without tag PipScale=Passengers,Passengers,SizeLimit) give to a Refinery building type will cause the VehicleTypes to be connected to this building (with the tag Dock=) cannot be connected.
- Setting UnitAbsorb=yes (without tag PipScale=Passengers,Passengers,SizeLimit) give to a Refinery building type will cause the VehicleTypes to be connected to this building (with the tag Dock=) has strange behavior, When connected to the said building.
File:UnitAbsorb=yes and Ore Refinery.gif
UnitAbsorb=yes and Ore Refinery





