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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and specifies whether or not this BuildingType can permit VehicleTypes owned by the same owner to enter it in order to trigger some auxiliary function. This is unused and was originally intended as an effect for the Bio Reactor.<br />
|name={{PAGENAME}}
(Yuri's Revenge Only)
|files={{Categ|Rules(md).ini}}
|values={{Values|boolean}}
|default=no
|types={{Categ|BuildingTypes}}
|yr=yes
|ares=yes
}}
{{f|UnitAbsorb}} is an unused yet functional feature in [[YR]]. Similar to {{f|InfantryAbsorb|link}}, it lets [[VehicleTypes|vehicles]] enter the building (e.g. bio reactor) in order to generate extra [[power]].
 
=={{Bugs}}==
*Setting '''UnitAbsorb=no''' (without tag {{f|PipScale|Passengers|link}},[[Passengers]],[[SizeLimit]]) give to a '''Refinery''' building type will cause the [[VehicleTypes]] to be connected to this building (with the tag {{f|Dock||link}}) cannot be connected.
*Setting '''UnitAbsorb=yes''' (without tag {{f|PipScale|Passengers|link}},[[Passengers]],[[SizeLimit]]) give to a '''Refinery''' building type will cause the [[VehicleTypes]] to be connected to this building (with the tag {{f|Dock||link}}) has strange behavior, When connected to the said building.<br>[[File:UnitAbsorb=yes and Ore Refinery.gif]]<br>'''UnitAbsorb=yes and Ore Refinery'''<br>
 
== See Also ==
* [[InfantryAbsorb]]

Latest revision as of 18:01, 2 July 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: UnitAbsorb
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


UnitAbsorb is an unused yet functional feature in YR. Similar to InfantryAbsorb, it lets vehicles enter the building (e.g. bio reactor) in order to generate extra power.

Bugs/Side-Effects/Unexpected Limitations

See Also