UIName: Difference between revisions
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Specifies the (case-insensitive) name of the [[CSF]] string which contains this object's display name. | Specifies the (case-insensitive) name of the [[CSF]] string which contains this object's display name. | ||
== In [{{ | == In [{{f|General|link}}] == | ||
Seems to have no effect. | Seems to have no effect. | ||
Latest revision as of 22:11, 31 March 2025
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| Flag: | UIName |
| File(s): | Rules(md).ini |
| Values: | strings |
| Default: | none |
| Applicable to: | General, InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, Countries, SuperWeaponTypes |
On Infantry/Vehicle/Aircraft/Building/SuperWeapon Types / Countries
Specifies the (case-insensitive) name of the CSF string which contains this object's display name.
In [General]
Seems to have no effect.
Examples
#1
[E1] UIName=Name:E1
Meaning: If the game is in any situation asked to output the name of the unit "E1", it will respond with whatever is put in Name:E1 in ra2(md).csf - "GI", in this case.
#2
According to the example below, all [PTROOP] s will be named "Psi Commando" in the game.






