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TurboBoost: Difference between revisions

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Latest revision as of 22:11, 31 March 2025

For [CombatDamage]

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: TurboBoost
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 1.5
Applicable to: CombatDamage

Logic related to TurboBoost, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



Specifies a speed multiplier to missiles when attacking an air target. Only applies to weapons that have the identically named TurboBoost flag set.

In Tiberian Sun to Yuri's Revenge, this flag has been deprecated. It is still read, but has no logic attached.

For WeaponTypes

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: TurboBoost
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Weapons

Logic related to TurboBoost, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



Specifies whether or not this weapon's projectile should gain a speed bonus when attacking a flying object. The speed is multiplied by the amount specified in [CombatDamage]TurboBoost= (see the section above).

In Tiberian Sun to Yuri's Revenge, this flag has been deprecated. It is still read, but has no logic attached.

See also