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TunnelSpeed: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Although no subterranean units appear in Red Alert 2 they can be enabled and used perfectly as they do in Tiberian Sun. This value is used by the subterranean Locomotor= to determine how fast those units move when underground. This value also applies to units that move through tunnels on the map.
|name={{PAGENAME}}
|files={{Categ|rules(md).ini}}
|values={{Values|float}}
|types={{Categ|General}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
}}
 
This flag determines how fast [[VehicleTypes|vehicles]] with the subterranean [[Locomotor|locomotor]] will travel vertically, i.e. when submerging to or emerging from the ground. Together with the unit's {{f|ROT|link}} setting, it also affects how fast the unit rotates as it begins to burrow. Higher values indicate faster speed.
 
'''Note:''' This flag does ''not'' control how fast units move horizontally when underground, nor how fast they rotate when ''emerging'' from the ground – the former setting is hardcoded, while the latter is solely controlled by the unit's {{f|ROT|link}}.

Latest revision as of 22:11, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: TunnelSpeed
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Applicable to: General


This flag determines how fast vehicles with the subterranean locomotor will travel vertically, i.e. when submerging to or emerging from the ground. Together with the unit's ROT setting, it also affects how fast the unit rotates as it begins to burrow. Higher values indicate faster speed.

Note: This flag does not control how fast units move horizontally when underground, nor how fast they rotate when emerging from the ground – the former setting is hardcoded, while the latter is solely controlled by the unit's ROT.