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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines whether or not this BuildingType can be toggled 'on' and 'off' as with the power toggle function from Tiberian Sun - this can be made to work in Red Alert 2 as a 'super weapon' of sorts although there are restrictions and inherent problems. Also dictates whether or not the structure can be affected by a low-power situation.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|bool}}
|default=yes
|types={{categ|BuildingTypes}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
}}
Can be set to ''' 'yes' ''' or ''' 'no' ''' and determines whether or not this [[BuildingTypes]] can be toggled ''' 'on' ''' and ''' 'off' ''' as with the power toggle function from [[Tiberian Sun]] - this can be made to work in [[Red Alert 2]] as a ''' 'super weapon' ''' of sorts although there are restrictions and inherent problems. Also dictates whether or not the structure can be affected by a low-power situation.
 
'''Editor's Note:'''
According to the INI-comment regarding this flag, the default is ''' 'yes' '''.

Latest revision as of 22:09, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: TogglePower
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: BuildingTypes


Can be set to 'yes' or 'no' and determines whether or not this BuildingTypes can be toggled 'on' and 'off' as with the power toggle function from Tiberian Sun - this can be made to work in Red Alert 2 as a 'super weapon' of sorts although there are restrictions and inherent problems. Also dictates whether or not the structure can be affected by a low-power situation.

Editor's Note: According to the INI-comment regarding this flag, the default is 'yes' .