TogglePower: Difference between revisions
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{{ | {{Flag | ||
Can be set to 'yes' or 'no' and determines whether or not this | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|bool}} | |||
|default=yes | |||
|types={{categ|BuildingTypes}} | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Can be set to ''' 'yes' ''' or ''' 'no' ''' and determines whether or not this [[BuildingTypes]] can be toggled ''' 'on' ''' and ''' 'off' ''' as with the power toggle function from [[Tiberian Sun]] - this can be made to work in [[Red Alert 2]] as a ''' 'super weapon' ''' of sorts although there are restrictions and inherent problems. Also dictates whether or not the structure can be affected by a low-power situation. | |||
'''Editor's Note:''' | |||
According to the INI-comment regarding this flag, the default is ''' 'yes' '''. | |||
Latest revision as of 22:09, 31 March 2025
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| Flag: | TogglePower |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | yes |
| Applicable to: | BuildingTypes |
Can be set to 'yes' or 'no' and determines whether or not this BuildingTypes can be toggled 'on' and 'off' as with the power toggle function from Tiberian Sun - this can be made to work in Red Alert 2 as a 'super weapon' of sorts although there are restrictions and inherent problems. Also dictates whether or not the structure can be affected by a low-power situation.
Editor's Note: According to the INI-comment regarding this flag, the default is 'yes' .





