TileAnim: Difference between revisions
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en>Crimsonum Added flag template, links and categories. |
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|name=Tile''nn''Anim, where ''nn'' is tile number in the [[TileSets|tile set]] (from 01 to 99). | |name=Tile''nn''Anim, where ''nn'' is tile number in the [[TileSets|tile set]] (from 01 to 99). | ||
|values={{values|string|[[Animations]]}} | |values={{values|string|[[Animations]]}} | ||
|files= | |files={{Categ|Terrain Control INI}} | ||
|types={{Categ|TileSets|Tile set}} animation sections | |types={{Categ|TileSets|Tile set}} animation sections | ||
|ts=yes | |ts=yes | ||
Latest revision as of 22:09, 31 March 2025
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| Flag: | TilennAnim, where nn is tile number in the tile set (from 01 to 99). |
| File(s): | Terrain Control INI |
| Values: | Strings: Normal text. (Limited to: Animations) |
| Applicable to: | Tile set animation sections |
Specifies the animation to attach to the terrain tile. The animation is hardcoded to play in the palette that the terrain tile uses. The animation still needs to be specified in art(md).ini and given an entry in the rules(md).ini [Animations] list.





