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TiberiumTransmogrify: Difference between revisions

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{{DeeZireInclusion}}
{{Flag
<div class="MainText">
|name={{PAGENAME}}
The percentage chance that an InfantryType which does not have TiberiumProof=yes set <br />
|files={{Categ|ini=rules}}
will 'transmogrify' into the unit type defined by the SmallVisceroid= statement <br />
|types={{Categ|General}}
when they die through contact with Ore.
|values={{Values|integer}}
</div>
|default=<undefined>
|ts=yes
|fs=yes
|ra2=yes
|yr=yes
|tsobsolete=yes
}}


<div class="RA2ref">
Possibly meant to be the chance infantry units dying of Tiberium causes 'transmogrify' into small Visceroids, or related to trees mutating into blossom trees. This flag is read, but never used anywhere.
Although parsed, this does not appear to get used in Red Alert 2 <br />
as the logic which causes Ore to inflict damage on infantry appears to have been disabled.  
<div>


<div class="sample">
== See also ==
 
* [[SmallVisceroid]]
<div class="refs">
* [[TiberiumDeathToVisceroid]]
Default value 1st seen in TIBSUN.MIX <br />
Section "RULE*.INI" <br />
"[General]" <br />
"; Bret's hack section"
</div>
 
TiberiumTransmogrify=40
 
</div>

Latest revision as of 22:09, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: TiberiumTransmogrify
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: <undefined>
Applicable to: General

Logic related to TiberiumTransmogrify, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



Possibly meant to be the chance infantry units dying of Tiberium causes 'transmogrify' into small Visceroids, or related to trees mutating into blossom trees. This flag is read, but never used anywhere.

See also