TiberiumChainReaction: Difference between revisions
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en>AlexB Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|art(md).ini}} |types={{Categ|Animations}} |values={{Values|boolean}} |default=no |ts=yes |fs=yes |ra2=yes |yr=yes }} Whether the anim..." |
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Latest revision as of 22:09, 31 March 2025
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| Flag: | TiberiumChainReaction |
| File(s): | art(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | Animations |
Whether the animation is part of the chain reaction effect. This is not to be confused with ChainReaction on OverlayTypes.
If an animation with this tag enabled hits a cell containing Tiberium, the Tiberium is removed.
With a chance of 33%, one of the Tiberium's Debris is spawned (if defined), remapping to the Tiberium's Color.
Finally, the cell receives a damage of TiberiumExplosionDamage using C4Warhead.
If the Tiberium's Debris have TiberiumChainReaction=yes set, this creates a chain reaction effect repeating until no debris hit a cell containing Tiberium.





