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Terrain (maps): Difference between revisions

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{{WrongTitle|[Terrain]}}
{{WrongTitle|[Terrain]}}


{{SideBar|Map-specific INI sections|Template:Mapping}}
{{MappingBar}}


This section is responsible for pre-placed [[TerrainTypes]] that should appear on the map.
This section is responsible for pre-placed [[TerrainTypes]] that should appear on the map.


__TOC__
__TOC__
{{clr}}


== Section ==
== Section ==


=== [[TD]]/[[CO]] ===
=== <span id="td"></span>{{td}} ===


=== [[RA]]/[[CS]]/[[AM]] ===
=== <span id="ra"></span>{{ra}}, {{cs}}, {{am}} ===


=== [[TS]]/[[FS]]/[[RA2]]/[[YR]] ===
=== <span id="ts"></span><span id="ra2"></span><span id="yr"></span>{{ts}}, {{fs}}, {{ra2}}, {{yr}} ===


The [{{Tt|Terrain}}] section in a map takes this format:
The [{{Tt|Terrain}}] section in a map takes this format:

Latest revision as of 22:09, 31 March 2025

This page should correctly be named "[Terrain]"; it is wrong due to technical restrictions.



Map-specific INI sections

This section is responsible for pre-placed TerrainTypes that should appear on the map.

Section

Tiberian Dawn

Red Alert, Counterstrike, Aftermath

Tiberian Sun, Firestorm, Red Alert 2, Yuri's Revenge

The [Terrain] section in a map takes this format:

[Terrain]
COORDS=TERRAIN_ID
Meanings of each string
String Meaning
COORDS This is a number that stores the coordinates of the destination cell. Their format depends on the value of [Basic]NewINIFormat= : when it's less than four, the number is Y * 128 + X, otherwise it's Y * 1000 + X. The X and Y coordinates can be seen in the status bar when hovering the mouse over the cell in FinalSun/FinalAlert 2.
TERRAIN_ID The TerrainType's ID.