StartFacing: Difference between revisions
Appearance
en>Crimsonum Created page with "{{flag |values={{values|unsigned integer|0-7}} |files={{Categ|ini=rules}} |types={{Categ|BuildingTypes}} |ts=yes |fs=yes }} Specifies the direction this building's turret..." |
Rain-Islet (talk | contribs) m [bot] Batch update {{Bugs}} templates. |
||
| (3 intermediate revisions by 2 users not shown) | |||
| Line 3: | Line 3: | ||
|files={{Categ|ini=rules}} | |files={{Categ|ini=rules}} | ||
|types={{Categ|BuildingTypes}} | |types={{Categ|BuildingTypes}} | ||
|fs=yes | |fs=yes | ||
}} | }} | ||
| Line 9: | Line 8: | ||
Specifies the direction this building's [[turret]] (and by extension its barrel, if any) will face when the building is deployed/placed down. Applicable values are 0–7, where 0 is north (top right) and increasing numbers rotate clockwise. | Specifies the direction this building's [[turret]] (and by extension its barrel, if any) will face when the building is deployed/placed down. Applicable values are 0–7, where 0 is north (top right) and increasing numbers rotate clockwise. | ||
{{bugs}} | =={{bugs}}== | ||
If the turret is not a voxel ({{f|TurretAnimIsVoxel|false|link}}), when the [[buildup]] has finished, the turret will point at the default direction (0, north) for an instant before snapping to the direction specified by {{f|{{PAGENAME}}}}. | |||
== See Also == | == See Also == | ||
* [[StartPitch]] | * [[StartPitch]] | ||
* [[FacingTypes]] | * [[FacingTypes]] | ||
Latest revision as of 17:54, 2 July 2025
|
|
|
|
|
|
| Flag: | StartFacing |
| File(s): | rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. (Limited to: 0-7) |
| Applicable to: | BuildingTypes |
Specifies the direction this building's turret (and by extension its barrel, if any) will face when the building is deployed/placed down. Applicable values are 0–7, where 0 is north (top right) and increasing numbers rotate clockwise.
Bugs/Side-Effects/Unexpected Limitations
If the turret is not a voxel (TurretAnimIsVoxel=false), when the buildup has finished, the turret will point at the default direction (0, north) for an instant before snapping to the direction specified by StartFacing.





