Spread: Difference between revisions
Appearance
en>Crimsonum |
m 13 revisions imported |
||
| (7 intermediate revisions by 2 users not shown) | |||
| Line 4: | Line 4: | ||
|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values={{values| | |values={{values|unsigned integers}} | ||
|types={{Categ|Tiberiums}} | |types={{Categ|Tiberiums}},{{Categ|TiberiumTypes}} | ||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
| Line 19: | Line 19: | ||
|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values={{values| | |values={{values|unsigned integer}} | ||
|default=1 | |default=1 | ||
|types={{Categ|Warheads}} | |types={{Categ|Warheads}} | ||
| Line 32: | Line 32: | ||
|ra2obsolete=yes | |ra2obsolete=yes | ||
}} | }} | ||
Specifies the radius, in pixels<ref>In {{ts}}, this is measured horizontally due to the pseudo-isometric perspective of the game.</ref>, of each damage falloff step of this warhead. This is measured from the point of impact outwards, in a circle. In effect, the warhead itself forms the epicenter of the explosion. [[File:ts_warhead_spread_map.png|thumb|frame|This illustration shows all damage falloff patterns in {{ts}}. On each step from the epicenter, damage is decreased by 50% from the previous step. Note the maximum area of effect and the four corner [[Cell Spots]] which are excluded from it.]] | |||
Specifies the radius, in pixels<ref>In {{ts}}, this is measured horizontally due to the pseudo-isometric perspective of the game.</ref>, of each damage falloff step of this warhead. This is measured from the point of impact outwards, in a circle. In effect, the warhead itself forms the epicenter of the explosion. | |||
==See Also== | ==See Also== | ||
Latest revision as of 22:05, 31 March 2025
On Tiberiums
|
|
|
|
|
|
| Flag: | Spread |
| File(s): | Rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Applicable to: | Tiberiums,TiberiumTypes |
Specifies the spread rate, in frames, of this Tiberium/ore type. In other words, this flag determines the delay between each spread check. Once this many frames has passed, each OverlayTypes instance of this Tiberium type will roll a dice to determine if they will actually spread. The global flag TiberiumSpreads can be used to disable spread for all Tiberium types for a particular game or map.
On Warheads
|
|
|
|
|
|
| Flag: | Spread |
| File(s): | Rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Default: | 1 |
| Applicable to: | Warheads |
| |
Specifies the radius, in pixels[1], of each damage falloff step of this warhead. This is measured from the point of impact outwards, in a circle. In effect, the warhead itself forms the epicenter of the explosion.

See Also
- Damage calculation over area – for a more in-depth look at how damage falloff works.
- CellSpread – the successor to Spread in Red Alert 2.
Notes
- ↑ In Tiberian Sun, this is measured horizontally due to the pseudo-isometric perspective of the game.






