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SpeedType: Difference between revisions

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Moved land types to a new page.
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m [bot] Batch update {{Bugs}} templates.
 
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*Creep<ref>added in {{fs}}, therefore {{tt|Creep}} is not available in {{ra2}} or {{yr}}</ref>
*Creep<ref>added in {{fs}}, therefore {{tt|Creep}} is not available in {{ra2}} or {{yr}}</ref>
*FloatBeach<ref>added in {{ra2}}</ref>
*FloatBeach<ref>added in {{ra2}}</ref>
=={{Bugs}}==
*Using '''SpeedType=Float''' on normal [[BuildingTypes]] This will allow you to build [[BuildingTypes]] in water '''(but not on land)'''.
Even though [[BuildingTypes]] doesn't have '''{{f|Naval|yes|Linl}}'''
This does not apply to buildings that have '''{{f|WaterBound|no|Link}}'''


== Notes ==
== Notes ==

Latest revision as of 17:53, 2 July 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: SpeedType
File(s): rules(md).ini
Values: special strings
Default: Foot for InfantryTypes, Track or Wheel for VehicleTypes[1], Winged for AircraftTypes and Float for BuildingTypes
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes (to the same extent as Locomotors do)


SpeedType defines the way this unit will move over different types of terrain. By default units with different SpeedTypes are affected differently by the same terrain. See LandTypes for more information.

All available SpeedTypes:

  • Foot
  • Track
  • Wheel
  • Float
  • Winged
  • Hover[2]
  • Amphibious[2]
  • Creep[3]
  • FloatBeach[4]

Bugs/Side-Effects/Unexpected Limitations

Even though BuildingTypes doesn't have Naval=yes This does not apply to buildings that have WaterBound=no

Notes

  1. SpeedType=Track & SpeedType=Wheel are the defaults for VehicleTypes. Which one is used depends on the value of Crusher. If it's not set or set to 'no', Wheel is used. Otherwise Track is used.
  2. 2.0 2.1 added in Tiberian Sun
  3. added in Firestorm, therefore Creep is not available in Red Alert 2 or Yuri's Revenge
  4. added in Red Alert 2