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SpeedInfantryMult: Difference between revisions

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|values=percentage / float
|values=percentage / float
|default=1.0
|default=1.0
|special= -0.1 and More and more negative values (-0.2,-0.3,-0.4,-0.5,-0.6,-0.7,-0.8,-0.9,-10.0 ...)
|types={{Categ|Countries}}
|types={{Categ|Countries}}
|ra2=yes
|ra2=yes
Line 9: Line 10:
|rp=yes
|rp=yes
}}
}}
Specifies the multiplier applied to {{f|Speed|link}} of all {{f|InfantryTypes|link}} owned by this country.
==Note==
*Due to how it behaves, only when the distance between the current location and the target location is less than '''17''' leptons, it is considered as arrived, this [[Locomotor]] should not be used for fast ({{f|Speed|14|link}} or higher) infantry.
*'''SpeedUnitsMult=0.0''' equivalent {{f|Speed|0|link}}.
*{{f|Locomotor|{4A582746-9839-11d1-B709-00A024DDAFD1}|link}} Not affected by this tag.
*{{f|Locomotor|{4A582747-9839-11d1-B709-00A024DDAFD1}|link}} Not affected by this tag.
*{{f|Locomotor|{92612C46-F71F-11d1-AC9F-006008055BB5}|link}} Not affected by this tag.
*{{f|Locomotor|{B7B49766-E576-11d3-9BD9-00104B972FE8}|link}} Not affected by this tag.


Specifies the multiplier applied to {{f|Speed|link}} of all {{f|InfantryTypes|link}} owned by this country.
=={{Bugs}}==
*Special value will cause [[InfantryTypes]] Move backwards in reverse of the direction of forward movement. (regresses faster as the negative value increases in the '''SpeedInfantryMult''')<br>
[[File:SpeedInfantryMult=-1.0.gif]]<br>'''SpeedInfantryMult=-1.0'''

Latest revision as of 17:53, 2 July 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: SpeedInfantryMult
File(s): Rules(md).ini
Values: percentage / float
Special Values: -0.1 and More and more negative values (-0.2,-0.3,-0.4,-0.5,-0.6,-0.7,-0.8,-0.9,-10.0 ...)
Default: 1.0
Applicable to: Countries


Specifies the multiplier applied to Speed of all InfantryTypes owned by this country.

Note

Bugs/Side-Effects/Unexpected Limitations

  • Special value will cause InfantryTypes Move backwards in reverse of the direction of forward movement. (regresses faster as the negative value increases in the SpeedInfantryMult)

File:SpeedInfantryMult=-1.0.gif
SpeedInfantryMult=-1.0