SpeedInfantryMult: Difference between revisions
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|values=percentage / float | |values=percentage / float | ||
|default=1.0 | |default=1.0 | ||
|special= -0.1 and More and more negative values (-0.2,-0.3,-0.4,-0.5,-0.6,-0.7,-0.8,-0.9,-10.0 ...) | |||
|types={{Categ|Countries}} | |types={{Categ|Countries}} | ||
|ra2=yes | |ra2=yes | ||
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|rp=yes | |rp=yes | ||
}} | }} | ||
Specifies the multiplier applied to {{f|Speed|link}} of all {{f|InfantryTypes|link}} owned by this country. | Specifies the multiplier applied to {{f|Speed|link}} of all {{f|InfantryTypes|link}} owned by this country. | ||
==Note== | |||
*Due to how it behaves, only when the distance between the current location and the target location is less than '''17''' leptons, it is considered as arrived, this [[Locomotor]] should not be used for fast ({{f|Speed|14|link}} or higher) infantry. | |||
*'''SpeedUnitsMult=0.0''' equivalent {{f|Speed|0|link}}. | |||
*{{f|Locomotor|{4A582746-9839-11d1-B709-00A024DDAFD1}|link}} Not affected by this tag. | |||
*{{f|Locomotor|{4A582747-9839-11d1-B709-00A024DDAFD1}|link}} Not affected by this tag. | |||
*{{f|Locomotor|{92612C46-F71F-11d1-AC9F-006008055BB5}|link}} Not affected by this tag. | |||
*{{f|Locomotor|{B7B49766-E576-11d3-9BD9-00104B972FE8}|link}} Not affected by this tag. | |||
{{ | =={{Bugs}}== | ||
*Special value will cause [[InfantryTypes]] Move backwards in reverse of the direction of forward movement. (regresses faster as the negative value increases in the '''SpeedInfantryMult''')<br> | |||
[[File:SpeedInfantryMult=-1.0.gif]]<br>'''SpeedInfantryMult=-1.0''' | |||
Latest revision as of 17:53, 2 July 2025
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| Flag: | SpeedInfantryMult |
| File(s): | Rules(md).ini |
| Values: | percentage / float |
| Special Values: | -0.1 and More and more negative values (-0.2,-0.3,-0.4,-0.5,-0.6,-0.7,-0.8,-0.9,-10.0 ...) |
| Default: | 1.0 |
| Applicable to: | Countries |
Specifies the multiplier applied to Speed of all InfantryTypes owned by this country.
Note
- Due to how it behaves, only when the distance between the current location and the target location is less than 17 leptons, it is considered as arrived, this Locomotor should not be used for fast (Speed=14 or higher) infantry.
- SpeedUnitsMult=0.0 equivalent Speed=0.
- Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} Not affected by this tag.
- Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} Not affected by this tag.
- Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} Not affected by this tag.
- Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8} Not affected by this tag.
Bugs/Side-Effects/Unexpected Limitations
- Special value will cause InfantryTypes Move backwards in reverse of the direction of forward movement. (regresses faster as the negative value increases in the SpeedInfantryMult)
File:SpeedInfantryMult=-1.0.gif
SpeedInfantryMult=-1.0





