Jump to content

SpecialSound: Difference between revisions

From ModEnc²
en>Vinifera7
Updated Template; Additional Information
m 4 revisions imported
 
(2 intermediate revisions by 2 users not shown)
Line 3: Line 3:
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values={{Values|strings|Names of [[Sound]]s}}
|values={{Values|strings|Names of [[Sound]]s}}
|special=see below
|default=none
|default=none
|types={{Categ|SuperWeaponTypes}}
|types={{Categ|SuperWeaponTypes}}
Line 10: Line 9:
}}
}}


Specifies a sound (from {{TTL|sound(md).ini}} [{{TTL|SoundList}}]) to be played upon the completion of a SuperWeaponType with [[Type]]=ForceShield set. The timing is coordinated by [[ForceShieldPlayFadeSoundTime]].
Specifies a sound (from {{f|sound(md).ini|link}} [{{f|SoundList|link}}]) to be played upon the completion of a SuperWeaponType with [[Types|Type]]=ForceShield set. The timing is coordinated by [[ForceShieldPlayFadeSoundTime]].

Latest revision as of 22:05, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: SpecialSound
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: Names of Sounds)
Default: none
Applicable to: SuperWeaponTypes


Specifies a sound (from sound(md).ini [SoundList]) to be played upon the completion of a SuperWeaponType with Type=ForceShield set. The timing is coordinated by ForceShieldPlayFadeSoundTime.