SpecialSound: Difference between revisions
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en>Vinifera7 Updated Template; Additional Information |
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|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values={{Values|strings|Names of [[Sound]]s}} | |values={{Values|strings|Names of [[Sound]]s}} | ||
|default=none | |default=none | ||
|types={{Categ|SuperWeaponTypes}} | |types={{Categ|SuperWeaponTypes}} | ||
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}} | }} | ||
Specifies a sound (from {{ | Specifies a sound (from {{f|sound(md).ini|link}} [{{f|SoundList|link}}]) to be played upon the completion of a SuperWeaponType with [[Types|Type]]=ForceShield set. The timing is coordinated by [[ForceShieldPlayFadeSoundTime]]. | ||
Latest revision as of 22:05, 31 March 2025
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| Flag: | SpecialSound |
| File(s): | Rules(md).ini |
| Values: | Strings: Normal text. (Limited to: Names of Sounds) |
| Default: | none |
| Applicable to: | SuperWeaponTypes |
Specifies a sound (from sound(md).ini [SoundList]) to be played upon the completion of a SuperWeaponType with Type=ForceShield set. The timing is coordinated by ForceShieldPlayFadeSoundTime.





