SpecialSound: Difference between revisions
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{{ | {{Flag | ||
Specifies | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|strings|Names of [[Sound]]s}} | |||
|default=none | |||
|types={{Categ|SuperWeaponTypes}} | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
Specifies a sound (from {{f|sound(md).ini|link}} [{{f|SoundList|link}}]) to be played upon the completion of a SuperWeaponType with [[Types|Type]]=ForceShield set. The timing is coordinated by [[ForceShieldPlayFadeSoundTime]]. | |||
Latest revision as of 22:05, 31 March 2025
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| Flag: | SpecialSound |
| File(s): | Rules(md).ini |
| Values: | Strings: Normal text. (Limited to: Names of Sounds) |
| Default: | none |
| Applicable to: | SuperWeaponTypes |
Specifies a sound (from sound(md).ini [SoundList]) to be played upon the completion of a SuperWeaponType with Type=ForceShield set. The timing is coordinated by ForceShieldPlayFadeSoundTime.





