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SpecialAnimDamaged: Difference between revisions

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SpecialAnims are used for object specific functional art such as silo anims, repair depot anims, grinder anims, tank bunker anims, and weapon charging anims When [[BuildingTypes]] is damaged.
Defines the [[animation]] to use instead of [[SpecialAnim]] when this building is active, but damaged to or below the [[ConditionYellow]] threshold. See {{f|SpecialAnim|link}} for more information the where and when special animations are used.


{{Bugs}}
== See Also ==
Using special anims with refineries gives highly unusual results; if the harvester has no ore, then the animation will not be played at all. It appears that the animation plays frames, up to a short but unknown limit, depending on how much ore the harvester deposits. Presumably this is part of an unused logic to play an 'ore dumping' animation.<br>
*[[SpecialAnim]]
If the [[SpecialAnimDamaged]] tag is used with the logic [[IsAnimDelayedFire]] and all other tags related to [[IsAnimDelayedFire]] logic. This will cause [[Image]] from [[Primary]] and [[ElitePrimary]] to be completely ignored.
*[[SpecialAnimTwoDamaged]]
*[[SpecialAnimThreeDamaged]]
*[[SpecialAnimFourDamaged]]

Latest revision as of 13:22, 26 April 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: SpecialAnimDamaged
File(s): Art(md).ini
Values: Strings: Normal text. (Limited to: Animations)
Default: none
Applicable to: BuildingTypes


Defines the animation to use instead of SpecialAnim when this building is active, but damaged to or below the ConditionYellow threshold. See SpecialAnim for more information the where and when special animations are used.

See Also