SpawnsTiberium: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|ini=rules}} | |||
|types={{Categ|TerrainTypes}} | |||
|values={{values|booleans}} | |||
|default=no | |||
|ts=yes | |||
|fs=yes | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Whether this [[TerrainTypes|terrain object]] spawns Tiberium. | |||
In {{fs}}, the Tiberium type to spawn is defined by {{f|TiberiumToSpawn|link}}. {{ts}}, {{ra2}} and {{yr}} are hardcoded to only spawn the first Tiberium type. | |||
This tag has many effects. The following list is not conclusive. | |||
* If destroyed, a damage of 100 is dealt to the cell using {{f|C4Warhead|link}}, and a chain reaction is started (see {{f|ChainReaction|link}}) | |||
* Terrain objects cannot burn or participate in tree fires | |||
* If also {{f|IsAnimated|yes|link}}, spreads Tiberium when the first half of the animation played | |||
* Objects are drawn using <tt>UNITSNO.PAL(But it doesn't remap the colors) ==See Also [[AltPalette]]==</tt> | |||
Latest revision as of 22:05, 31 March 2025
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| Flag: | SpawnsTiberium |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | TerrainTypes |
Whether this terrain object spawns Tiberium.
In Firestorm, the Tiberium type to spawn is defined by TiberiumToSpawn. Tiberian Sun, Red Alert 2 and Yuri's Revenge are hardcoded to only spawn the first Tiberium type.
This tag has many effects. The following list is not conclusive.
- If destroyed, a damage of 100 is dealt to the cell using C4Warhead, and a chain reaction is started (see ChainReaction)
- Terrain objects cannot burn or participate in tree fires
- If also IsAnimated=yes, spreads Tiberium when the first half of the animation played
- Objects are drawn using UNITSNO.PAL(But it doesn't remap the colors) ==See Also AltPalette==





