SpawnsParticle: Difference between revisions
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{{Flag | {{Flag | ||
|values={{Values|strings|Particles}} | |values={{Values|strings|Particles}} | ||
|files={{categ|ini=art}} | |||
|default=None ({{W}} see [[#Bugs|below]]) | |default=None ({{W}} see [[#Bugs|below]]) | ||
|types={{Categ|Animations}} | |types={{Categ|Animations}} | ||
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}} | }} | ||
This flag specifies which [[Particles|Particle]] to spawn when done playing this animation. The default value is supposed to be "none", but there's a quirk in the [[InfDeath#.238|InfDeath #8]] handling code which requires the animation used for that death to have this flag set to a valid particle. | This flag specifies which [[Particles|Particle]] to spawn when done playing this animation. The default value is supposed to be "none", but there's a quirk in the [[InfDeath#.238|InfDeath #8]] handling code which requires the animation used for that death to have this flag set to a valid particle.<br> | ||
For all cases except the aforementioned InfDeath 8, {{f|NumParticles|link}} can be used to specified the amount of these particles to spawn.<br> | |||
<!---<font style="color:red">Even though the SHP fortification animation is the same type of animation as other animations, But this flag cannot be used on turrets!</font> 🥱---> | |||
=={{Bugs}}== | |||
{{Bugs}} | |||
See [[InfDeath#.238|InfDeath #8]]. | See [[InfDeath#.238|InfDeath #8]]. | ||
Latest revision as of 17:52, 2 July 2025
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| Flag: | SpawnsParticle |
| File(s): | art(md).ini |
| Values: | Strings: Normal text. (Limited to: Particles) |
| Default: | None ( |
| Applicable to: | Animations |
This flag specifies which Particle to spawn when done playing this animation. The default value is supposed to be "none", but there's a quirk in the InfDeath #8 handling code which requires the animation used for that death to have this flag set to a valid particle.
For all cases except the aforementioned InfDeath 8, NumParticles can be used to specified the amount of these particles to spawn.
Bugs/Side-Effects/Unexpected Limitations
See InfDeath #8.





