Jump to content

SpawnRadius: Difference between revisions

From ModEnc²
en>DCoder
No edit summary
 
m 2 revisions imported
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{flag
Specifies the radius, in pixels, from the center of the system within which to spawn further particles.
|files={{Categ|Rules(md).ini}}
|values={{values|unsigned integer}}
|types={{Categ|ParticleSystems}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
}}
 
Defines the radius, in [[leptons]], of a circular area over which the particles in this system are randomly spawned.
 
'''Note:''' Only applicable to particle systems with {{f|BehavesLike|Smoke|link}}.

Latest revision as of 22:05, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: SpawnRadius
File(s): Rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: ParticleSystems


Defines the radius, in leptons, of a circular area over which the particles in this system are randomly spawned.

Note: Only applicable to particle systems with BehavesLike=Smoke.