SpawnDelay: Difference between revisions
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Created page with "Sets how close to each other that each trailer frame is. It actually specifies the number of frames before the next trailer frame is drawn. Smaller numbers mean closer trailer..." |
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{{Flag | |||
|name=SpawnDelay | |||
|files={{Categ|Art(md).ini}} | |||
|values={{Values|unsigned integers}} | |||
|default=3 | |||
|types={{Categ|AircraftTypes}}, {{Categ|Projectiles}} | |||
|ts=? | |||
|fs=? | |||
|hp=? | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
Specifies the number of [[frames]] to wait before the next instance of the trailer anim is drawn. Smaller numbers mean a denser trail and generally a cooler effect, but results in lower performance. | |||
==Notes== | |||
* This should be set lower for fast-moving projectiles, otherwise inordinately large gaps will occur between each drawing of the trailer animation. | |||
* This flag and {{f|Trailer|link}} can only be used on [[AircraftType]] and [[Projectile]] images (such as torpedo {{tt|[SUBT]}}) | |||
**If you want to use a trailer for [[Animations]] (including {{f|Bouncer|link}} anims), see {{f|TrailerAnim|link}} and {{f|TrailerSeperation|link}} | |||
* As this is a divisor, setting it to 0 will cause an [[IE]]. | |||
==See also== | |||
* [[Trailer]] | |||
* [[TrailerAnim]] | |||
* [[TrailerSeperation]] | |||
Latest revision as of 22:05, 31 March 2025
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| Flag: | SpawnDelay |
| File(s): | Art(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Default: | 3 |
| Applicable to: | AircraftTypes, Projectiles |
Specifies the number of frames to wait before the next instance of the trailer anim is drawn. Smaller numbers mean a denser trail and generally a cooler effect, but results in lower performance.
Notes
- This should be set lower for fast-moving projectiles, otherwise inordinately large gaps will occur between each drawing of the trailer animation.
- This flag and Trailer can only be used on AircraftType and Projectile images (such as torpedo [SUBT])
- If you want to use a trailer for Animations (including Bouncer anims), see TrailerAnim and TrailerSeperation
- As this is a divisor, setting it to 0 will cause an IE.





