Smoke: Difference between revisions
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This is obsolete in TS as well. Updated. |
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Although this flag is parsed, it doesn't do anything, therefore it is entirely obsolete. | |||
In {{ra}}, buildings have a chance of emitting smoke when destroyed. The logic is hardcoded to spawn the {{tt|SMOKE_M}} animation type. {{f|Smoke}} was added during {{ts}}'s development likely to unhardcode this logic, however the logic ended up scrapped. | |||
Latest revision as of 20:57, 2 May 2025
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| Flag: | Smoke |
| File(s): | Rules(md).ini |
| Values: | Strings (names of Animations) |
| Special Values: | none |
| Default: | none |
| Applicable to: | AudioVisual |
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Although this flag is parsed, it doesn't do anything, therefore it is entirely obsolete.
In Red Alert, buildings have a chance of emitting smoke when destroyed. The logic is hardcoded to spawn the SMOKE_M animation type. Smoke was added during Tiberian Sun's development likely to unhardcode this logic, however the logic ended up scrapped.





