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Smoke: Difference between revisions

From ModEnc²
New page: Smoke=ANIM (Needs to be in Animations list) A smoke that rises from the ground after a building explosion. Recommended ANIM - SMOKEY
 
This is obsolete in TS as well. Updated.
 
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Smoke=ANIM (Needs to be in Animations list)
{{Flag
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=Strings (names of [[Animations]])
|special=none
|default=none
|types={{Categ|AudioVisual}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|tsobsolete=yes
}}
Although this flag is parsed, it doesn't do anything, therefore it is entirely obsolete.


A smoke that rises from the ground after a building explosion.
In {{ra}}, buildings have a chance of emitting smoke when destroyed. The logic is hardcoded to spawn the {{tt|SMOKE_M}} animation type. {{f|Smoke}} was added during {{ts}}'s development likely to unhardcode this logic, however the logic ended up scrapped.
 
Recommended ANIM - SMOKEY

Latest revision as of 20:57, 2 May 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Smoke
File(s): Rules(md).ini
Values: Strings (names of Animations)
Special Values: none
Default: none
Applicable to: AudioVisual

Logic related to Smoke, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



Although this flag is parsed, it doesn't do anything, therefore it is entirely obsolete.

In Red Alert, buildings have a chance of emitting smoke when destroyed. The logic is hardcoded to spawn the SMOKE_M animation type. Smoke was added during Tiberian Sun's development likely to unhardcode this logic, however the logic ended up scrapped.