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SmartAI: Difference between revisions

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cositmon
{{Flag
{{DeeZireInclusion}}<br />
|name={{PAGENAME}}
Determines if this country already has the 'smart' AI logic enabled for the purposes of multiplayer games. If set to 'no' this means that this country will always get some basic AI triggers enabled, even if they have not been enabled - these include things like 'if you have a refinery make sure you have at least one harvester' and 'its a good idea to defend your Construction Yard'. In Red Alert and Tiberian Sun, these triggers included the 'replace MCV if destroyed' trigger but this has been removed in Red Alert 2. If set to 'yes' the AI presumes it already does this kind of stuff (IgnoreGlobalAITrigges=no has been set) and so those triggers are not allocated to this country.
|files={{Categ|ini=rules}}
|types={{Categ|Houses}}
|values={{values|boolean}}
|ts=yes
|fs=yes
|ra2=yes
|yr=yes
|tsobsolete=yes
}}
 
According to the {{ini|rules}} comment, this flag would have enabled this [[house]] to use some sort of smarter AI logic. However, this value is never actually used and the flag is therefore obsolete.

Latest revision as of 22:05, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: SmartAI
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: Houses

Logic related to SmartAI, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



According to the rules(md).ini comment, this flag would have enabled this house to use some sort of smarter AI logic. However, this value is never actually used and the flag is therefore obsolete.