ShroudRate: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|integer}} | |||
|default=4 | |||
|types={{categ|AudioVisual}},{{categ|General}}(Ra1 Only) | |||
|ra=yes | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Determines the delay, in minutes, between each shroud creep process (0 means no shadow creep). It is a good idea to set this to '0' unless you are going to make use of the shroud (for example in a multiplayer game mode) as doing so will speed up the game slightly. | Determines the delay, in minutes, between each shroud creep process (0 means no shadow creep). It is a good idea to set this to '0' unless you are going to make use of the shroud (for example in a multiplayer game mode) as doing so will speed up the game slightly. | ||
Latest revision as of 22:04, 31 March 2025
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| Flag: | ShroudRate |
| File(s): | Rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Default: | 4 |
| Applicable to: | AudioVisual,General(Ra1 Only) |
Determines the delay, in minutes, between each shroud creep process (0 means no shadow creep). It is a good idea to set this to '0' unless you are going to make use of the shroud (for example in a multiplayer game mode) as doing so will speed up the game slightly.





