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SeparateAircraft: Difference between revisions

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{{DeeZireInclusion}}<br />
{{flag
Despite what the comments in RULES.INI say, this does not get used with structures that have Helipad=yes set, however it can work with structures that have HoverPad=yes set. If set to 'no', this means that you get a free aircraft with a 'hoverpad' when it is produced which only works if the structure only has one docking location (see the tag list in the [BuildingTypes] section for more details).
|name=SeparateAircraft
|files={{Categ|ini=rules}}
|values={{values|bool}}
|types={{Categ|General}}
|ra=yes
|cs=yes
|am=yes
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
 
This flag determines whether or not certain [[BuildingTypes]], such as helipads, will ''not'' spawn an [[AircraftType]] when constructed. The aircraft appears docked to the building regardless of whether or not the building has {{f|Helipad|yes|link}} set.
 
==In Red Alert==
In {{ra}} and its expansions, if {{f|SeparateAircraft|no|link}}, helipads are [[hardcoded]] to spawn a certain aircraft depending on the side constructing them.
 
==In Tiberian Sun and Red Alert 2==
In {{ts}} and {{ra2}} and their expansions, if {{f|SeparateAircraft|no|link}}, all buildings with {{f|HoverPad|yes|link}} spawn the first aircraft listed in {{sl|General|PadAircraft}}.

Latest revision as of 22:04, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: SeparateAircraft
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: General


This flag determines whether or not certain BuildingTypes, such as helipads, will not spawn an AircraftType when constructed. The aircraft appears docked to the building regardless of whether or not the building has Helipad=yes set.

In Red Alert

In Red Alert and its expansions, if SeparateAircraft=no, helipads are hardcoded to spawn a certain aircraft depending on the side constructing them.

In Tiberian Sun and Red Alert 2

In Tiberian Sun and Red Alert 2 and their expansions, if SeparateAircraft=no, all buildings with HoverPad=yes spawn the first aircraft listed in [General]PadAircraft=.