SelfHealUnitFrames: Difference between revisions
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Number of frames between healing units by the amount specified by {{f|SelfHealUnitAmount|link}}= when the player has captured a structure with a {{f|UnitsGainSelfHeal|link}}= specified.<br /> | Number of frames between healing units by the amount specified by {{f|SelfHealUnitAmount|link}}= when the player has captured a structure with a {{f|UnitsGainSelfHeal|link}}= specified.<br /> | ||
(Yuri's Revenge Only) | (Yuri's Revenge Only) | ||
{{Bugs}} | =={{Bugs}}== | ||
*If <b>SelfHealUnitFrames=0</b> you will get {{f|IE|0070A5B5|link}} | *If <b>SelfHealUnitFrames=0</b> you will get {{f|IE|0070A5B5|link}} | ||
Latest revision as of 17:49, 2 July 2025
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| Flag: | SelfHealUnitFrames |
| File(s): | rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Default: | 75 |
| Applicable to: | General |
Number of frames between healing units by the amount specified by SelfHealUnitAmount= when the player has captured a structure with a UnitsGainSelfHeal= specified.
(Yuri's Revenge Only)
Bugs/Side-Effects/Unexpected Limitations
- If SelfHealUnitFrames=0 you will get IE=0070A5B5





