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SelfHealInfantryFrames: Difference between revisions

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Number of frames between healing infantry by the amount specified by SelfHealInfantryAmount= when the player has captured a structure with a {{f|InfantryGainSelfHeal|=|link}} specified. This is an amendment to the {{f|Hospital|yes|link}} logic that was attached to structures in standard Red Alert 2.<br />
Number of frames between healing infantry by the amount specified by SelfHealInfantryAmount= when the player has captured a structure with a {{f|InfantryGainSelfHeal|=|link}} specified. This is an amendment to the {{f|Hospital|yes|link}} logic that was attached to structures in standard Red Alert 2.<br />
(Yuri's Revenge Only)
(Yuri's Revenge Only)
{{Bugs}}
=={{Bugs}}==
*If <b>SelfHealInfantryFrames=0</b> you will get {{f|IE|0070A549|link}}
*If <b>SelfHealInfantryFrames=0</b> you will get {{f|IE|0070A549|link}}

Latest revision as of 16:49, 2 July 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: SelfHealInfantryFrames
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 50
Applicable to: General


Number of frames between healing infantry by the amount specified by SelfHealInfantryAmount= when the player has captured a structure with a InfantryGainSelfHeal specified. This is an amendment to the Hospital=yes logic that was attached to structures in standard Red Alert 2.
(Yuri's Revenge Only)

Bugs/Side-Effects/Unexpected Limitations