Seed: Difference between revisions
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Latest revision as of 22:04, 31 March 2025
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| Flag: | Seed |
| File(s): | rules(md).ini |
| Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. | |
A random number between 1 and 65535 which is used as the randomizer seed when determining how much water there should be and what 'shape' it should form (either a river or a lake). Changing this number can have quite an effect on the map, and its this value which will dramatically alter how the map appears. Creation of a Random Map is based on a random fractal generation process (as this closely reflects a model of some natural life processes). For information, here�s the process used for the code to create a random map - note that the placement of water is early in the process, which explains the significance attached to adjusting the Seed= value;-
- Initialize the Random Map
- Seed Water
- Initialize Regions
- Make Regions
- Recalculate Cell Attributes
- Create Starting Points
- Add Tech Buildings
- Create Ore
- Create Hills
- Create LATs, Rocks and Terrain items
- Cleanup
- Compute Preview
You cannot set this in the Random Map Generator - it derives this value itself.





