Rotates: Difference between revisions
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Rotates is set to 'yes/no' and is used to animate directional .shp projectiles; the projectiles should be 32 frames and should start facing ▲ and rotate counter clockwise like so | Rotates is set to 'yes/no' and is used to animate directional .shp projectiles; the projectiles should be 32 frames and should start facing ▲ and rotate counter clockwise like so | ||
[[File:Projectilerotation.png]] | [[File:Projectilerotation.png]] | ||
==Nots== | |||
for [[Red Alert]] This tag is used with [[Projectile]] instead. | |||
Latest revision as of 22:03, 31 March 2025
Rotates is set to 'yes/no' and is used to animate directional .shp projectiles; the projectiles should be 32 frames and should start facing ▲ and rotate counter clockwise like so
Nots
for Red Alert This tag is used with Projectile instead.