Jump to content

Rotates: Difference between revisions

From ModEnc²
en>DCoder
No edit summary
 
m 3 revisions imported
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
Rotates is set to 'yes/no' and is used to animate directional .shp projectiles; the projectiles should be 32 frames and should start facing and rotate counter clockwise like so 
Can be set to 'yes' or 'no' and specifies that the image used for this projectile has images specific to the direction it is facing. This requires a SHP based image for the projectile comprising of 64 frames, with each frame showing the projectile facing a specific direction, starting at North and turning anti-clockwise through to North-East.
[[File:Projectilerotation.png]]
 
==Nots==
for [[Red Alert]] This tag is used with [[Projectile]] instead.

Latest revision as of 22:03, 31 March 2025

Rotates is set to 'yes/no' and is used to animate directional .shp projectiles; the projectiles should be 32 frames and should start facing ▲ and rotate counter clockwise like so

Nots

for Red Alert This tag is used with Projectile instead.