RadLightDelay: Difference between revisions
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|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=unsigned integers | |values=unsigned integers | ||
|default=no | |default=no | ||
|types={{Categ|Radiation|Radiation}} | |types={{Categ|Radiation|Radiation}}, {{Categ|Weapon|Weapons}} in RP 1.07 or greater | ||
| | |ra2=yes | ||
|yr=yes | |||
|rp=yes | |||
}} | }} | ||
Delay, in frames, between rad sites being redrawn. Should never be lesss than <tt>[[RadLevelDelay]]</tt>, because that would provide no visual benefit and merely waste processor cycles. | |||
==Note== | |||
*Values less than '''10''' will cause no noticeable change in the radiation. That is, the radiation will not show a gradual radiation effect. But the radiation will be spread throughout the area immediately. | |||
Latest revision as of 22:03, 31 March 2025
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| Flag: | RadLightDelay |
| File(s): | Rules(md).ini |
| Values: | unsigned integers |
| Default: | no |
| Applicable to: | Radiation, Weapons in RP 1.07 or greater |
Delay, in frames, between rad sites being redrawn. Should never be lesss than RadLevelDelay, because that would provide no visual benefit and merely waste processor cycles.
Note
- Values less than 10 will cause no noticeable change in the radiation. That is, the radiation will not show a gradual radiation effect. But the radiation will be spread throughout the area immediately.





