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RadLightDelay: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Delay, in frames, between radiation lighting intensity decrements. This should never be less than the RadLevelDelay=, as it will produce no visual benefit and just waste processor cycles thus reduce game speed and performance.
|name=RadLightDelay
|files={{Categ|Rules(md).ini}}
|values=unsigned integers
|default=no
|types={{Categ|Radiation|Radiation}}, {{Categ|Weapon|Weapons}} in RP 1.07 or greater
|ra2=yes
|yr=yes
|rp=yes
}}
Delay, in frames, between rad sites being redrawn. Should never be lesss than <tt>[[RadLevelDelay]]</tt>, because that would provide no visual benefit and merely waste processor cycles.
 
==Note==
*Values ​​less than '''10''' will cause no noticeable change in the radiation. That is, the radiation will not show a gradual radiation effect. But the radiation will be spread throughout the area immediately.

Latest revision as of 22:03, 31 March 2025

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Flag: RadLightDelay
File(s): Rules(md).ini
Values: unsigned integers
Default: no
Applicable to: Radiation, Weapons in RP 1.07 or greater


Delay, in frames, between rad sites being redrawn. Should never be lesss than RadLevelDelay, because that would provide no visual benefit and merely waste processor cycles.

Note

  • Values ​​less than 10 will cause no noticeable change in the radiation. That is, the radiation will not show a gradual radiation effect. But the radiation will be spread throughout the area immediately.