RadLevelMax: Difference between revisions
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{{ | {{Flag | ||
|name=RadLevelFactor | |||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|integer}} | |||
|default=0 | |||
|types={{Categ|Radiation|Radiation}},{{Categ|Weapon|Weapons}} in RP 1.07 or greater | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
Maximum radiation allowable in a cell. The cell can actually contain more radiation than you define here but it will only damage as if it had this value. | Maximum radiation allowable in a cell. The cell can actually contain more radiation than you define here but it will only damage as if it had this value. | ||
Latest revision as of 22:03, 31 March 2025
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| Flag: | RadLevelFactor |
| File(s): | Rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Default: | 0 |
| Applicable to: | Radiation,Weapons in RP 1.07 or greater |
Maximum radiation allowable in a cell. The cell can actually contain more radiation than you define here but it will only damage as if it had this value.





