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Proximity: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines that this projectile will explode when it actually reaches the target rather than impacting with it.
|name=Proximity
|files={{Categ|Rules(md).ini}}
|values=boolean
|default=no
|types={{Categ|Projectile|Projectiles}}
|ra=yes
|cs=yes
|am=yes
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
 
{{Obsolete|all games}}
 
According to the {{ini|rules|link}} comment, this flag should make the [[projectile]] detonate as soon as it reaches the same [[cell]] as the target, not necessarily the target itself. However, while the flag is read, it has no logic tied to it, therefore it does nothing.

Latest revision as of 22:01, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Proximity
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: Projectiles


Logic related to Proximity, as a whole or in part, is obsolete in all games.

According to the rules(md).ini comment, this flag should make the projectile detonate as soon as it reaches the same cell as the target, not necessarily the target itself. However, while the flag is read, it has no logic tied to it, therefore it does nothing.