OverloadCount: Difference between revisions
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{{ | {{flag | ||
This defines the number of mind controlled units which will overload the Mastermind Tank (or any unit whose weapon has {{ | |files={{Categ|Rules(md).ini}} | ||
|values={{values|intlist|unsigned integers}} | |||
|types={{Categ|CombatDamage}} | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
This defines the number of mind controlled units which will overload the Mastermind Tank (or any unit whose weapon has {{f|InfiniteMindControl|yes|link}} set).<br /> | |||
Setting this to a value of 1 will have the effect of the unit switching targets and never overloading [https://cdn.discordapp.com/attachments/910297118114209832/915415917096226877/ezgif.com-gif-maker.gif as shown here] | |||
Latest revision as of 22:00, 31 March 2025
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| Flag: | OverloadCount |
| File(s): | Rules(md).ini |
| Values: | Comma-separated list of integers. (Limited to: unsigned integers) |
| Applicable to: | CombatDamage |
This defines the number of mind controlled units which will overload the Mastermind Tank (or any unit whose weapon has InfiniteMindControl=yes set).
Setting this to a value of 1 will have the effect of the unit switching targets and never overloading as shown here





