OpenToppedAnim: Difference between revisions
Appearance
en>Testid123 mNo edit summary |
m 9 revisions imported |
||
| (3 intermediate revisions by one other user not shown) | |||
| Line 8: | Line 8: | ||
|rp=yes | |rp=yes | ||
}} | }} | ||
If an | If an [[InfantryTypes]] and [[VehicleTypes]] has this weapon set as its {{f|OpenTransportWeapon||link}} then this tag specifies the animation to be used when that unit fires its weapon when inside an {{f|OpenTopped|yes|link}} unit.<br /> | ||
(Yuri's Revenge Only) | (Yuri's Revenge Only) | ||
| Line 14: | Line 14: | ||
If you specify eight comma-separated values, the game uses them to depict 8 different facings clockwise:<br> | If you specify eight comma-separated values, the game uses them to depict 8 different facings clockwise:<br> | ||
'''[M60]'''<br> | '''[M60]'''<br> | ||
{{f|Anim|MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW|link}}<br> | '''OpenToppedAnim=none'''<br> | ||
{{f|Anim|MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW|link}}<br>[[File:Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW on BRTF.gif]]<br> | |||
Of course doing this has more sentences than the [[OpenToppedAnim]] tag 😆 | Of course doing this has more sentences than the [[OpenToppedAnim]] tag 😆 | ||
{{Automatictypelist|Animations|Animations}} | {{Automatictypelist|Animations|Animations}} | ||
* {{f|OpenTopped|link}} | * {{f|OpenTopped|link}} | ||
Latest revision as of 22:00, 31 March 2025
|
|
|
|
|
|
| Flag: | OpenToppedAnim |
| File(s): | Rules(md).ini |
| Values: | Strings (names of Animations) |
| Special Values: | none |
| Default: | none |
| Applicable to: | Weapons |
If an InfantryTypes and VehicleTypes has this weapon set as its OpenTransportWeapon= then this tag specifies the animation to be used when that unit fires its weapon when inside an OpenTopped=yes unit.
(Yuri's Revenge Only)
- Only one animation can be written here ;;Because this is the limit of this tag So disable this tag and use this trick instead.
If you specify eight comma-separated values, the game uses them to depict 8 different facings clockwise:
[M60]
OpenToppedAnim=none
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
File:Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW on BRTF.gif
Of course doing this has more sentences than the OpenToppedAnim tag 😆
Automatic List Inclusion
Animations used as values for this flag are automatically listed under the internal [Animations] array. However no harm can be done by listing them manually.





