NukeAmbientChangeRate: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Maps}} | |||
|values={{values|float}} | |||
|types={{Categ|Lighting}} | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Time, in minutes, between ambient light recalculations when a Super Weapon with Type=MultiMissile explodes at its target. Its useful to use this if your map features lighting transitions, to make sure the effect still looks right if its triggered during one of those transitions. | Time, in minutes, between ambient light recalculations when a Super Weapon with Type=MultiMissile explodes at its target. Its useful to use this if your map features lighting transitions, to make sure the effect still looks right if its triggered during one of those transitions. | ||
Latest revision as of 22:00, 31 March 2025
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| Flag: | NukeAmbientChangeRate |
| File(s): | Maps |
| Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
| Applicable to: | Lighting |
Time, in minutes, between ambient light recalculations when a Super Weapon with Type=MultiMissile explodes at its target. Its useful to use this if your map features lighting transitions, to make sure the effect still looks right if its triggered during one of those transitions.





