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NonVehicle: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines whether or not this VehicleType is not considered a vehicle. This was used in Tiberian Sun to prevent such units being repaired on a Service Depot and Carryall=yes units from picking them up (such units were VehicleTypes but considered as being infantry). This is also meant to prevent vehicles getting an 'enter' cursor over them when an InfantryType with VehicleThief=yes set is ordered to attack them (thus preventing them from being stolen). Appears not to work correctly in Red Alert 2 (although it is parsed), however use of this tag on a VehicleType does appear to prevent survivors emerging from the unit if it is destroyed.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|bool}}
|default=no
|types={{categ|VehicleTypes}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
}}
Can be set to 'yes' or 'no' and determines whether or not this [[VehicleTypes]] is not considered a vehicle. This is meant to prevent vehicles getting an 'enter' cursor over them when an [[InfantryTypes]] with {{f|VehicleThief|yes|link}} set is ordered to attack them (thus preventing them from being stolen). Appears to work correctly in '''Yuri's Revenge'''; use of this tag on a [[VehicleTypes]] appears to prevent: [[InfantryTypes]] with {{f|VehicleThief|yes|link}} set from hijacking them, survivors emerging from the unit if it is destroyed, and being repaired by repair weapons (Repair IFV's RepairBullet, for example). Service Depots and the like can still repair [[VehicleTypes]] with '''NonVehicle=yes'''.

Latest revision as of 22:00, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: NonVehicle
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: VehicleTypes


Can be set to 'yes' or 'no' and determines whether or not this VehicleTypes is not considered a vehicle. This is meant to prevent vehicles getting an 'enter' cursor over them when an InfantryTypes with VehicleThief=yes set is ordered to attack them (thus preventing them from being stolen). Appears to work correctly in Yuri's Revenge; use of this tag on a VehicleTypes appears to prevent: InfantryTypes with VehicleThief=yes set from hijacking them, survivors emerging from the unit if it is destroyed, and being repaired by repair weapons (Repair IFV's RepairBullet, for example). Service Depots and the like can still repair VehicleTypes with NonVehicle=yes.