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NoParachuteMaxFallRate: Difference between revisions

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This can be used to determine the speed, in cells per second, at which units without a parachute fall to the ground. This seems to be used for objects like planes which crash from the sky.
This is used to control the speed (measured in cells per second) in which units without a parachute fall to the ground.  
 
This effects units that are:
*Dropped by levitation weapons.
*Falling from destroyed bridges.
*Aircraft and jumpjets that have been shot down.
*If a unit is parachuted from an above normal height, the parachute animation may expire before it reaches the ground and it will then fall at this speed.

Latest revision as of 18:12, 4 April 2025

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Flag: NoParachuteMaxFallRate
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: General


This is used to control the speed (measured in cells per second) in which units without a parachute fall to the ground.

This effects units that are:

  • Dropped by levitation weapons.
  • Falling from destroyed bridges.
  • Aircraft and jumpjets that have been shot down.
  • If a unit is parachuted from an above normal height, the parachute animation may expire before it reaches the ground and it will then fall at this speed.