NaturalParticleSystem: Difference between revisions
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Note that unlike {{f|DamageParticleSystems|link}}, this flag supports only one particle system entry, and is only applicable to buildings. | Note that unlike {{f|DamageParticleSystems|link}}, this flag supports only one particle system entry, and is only applicable to buildings. | ||
{{bugs}} | =={{bugs}}== | ||
This system is unused in the vanilla game, likely owing to the various bugs/limitations inherent to it. These bugs include: | This system is unused in the vanilla game, likely owing to the various bugs/limitations inherent to it. These bugs include: | ||
* The particle system is spawned as soon as the building is placed | * The particle system is spawned as soon as the building is placed | ||
Latest revision as of 17:38, 2 July 2025
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| Flag: | NaturalParticleSystem |
| File(s): | Rules(md).ini |
| Values: | Strings: Normal text. (Limited to: ParticleSystems IDs) |
| Default: | none |
| Applicable to: | BuildingTypes |
Determines the particle system that is displayed on this building as a "natural" effect, i.e. regardless of whether the building is damaged or not. The system is created as soon as the building is placed. For this to work, you should also specify a valid NaturalParticleLocation.
Note that unlike DamageParticleSystems, this flag supports only one particle system entry, and is only applicable to buildings.
Bugs/Side-Effects/Unexpected Limitations
This system is unused in the vanilla game, likely owing to the various bugs/limitations inherent to it. These bugs include:
- The particle system is spawned as soon as the building is placed
- The particle system is never deleted or hidden, even if the building is sold or destroyed. The only way for the system to expire is to specify a Lifetime for it(Solved the problem by using building animations. that the animation runs in a loop and has SpawnsParticle).
- In Tiberian Sun, particles generated by this system freeze on their location when the building is cloaked, and will never resume or expire even if the building is decloaked.





