MutateExplosion: Difference between revisions
Appearance
en>DCoder No edit summary |
m 3 revisions imported |
||
| (2 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
{{ | {{Flag | ||
|name=MutateExplosion | |||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|boolean}} | |||
|default=no | |||
|types={{Categ|General}} | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
If set to yes then the super weapon with {{f|Type|GeneticMutator|link}} will detonate the [[Warhead#As_an_Object|warhead]] specified by {{f|MutateExplosionWarhead|link}} with 10,000 damage. If set to no then the super weapon will subject each [[InfantryType]] in a 3x3 area to a one-shot-kill using the warhead specified by {{f|MutateWarhead|link}}. | |||
Latest revision as of 21:59, 31 March 2025
|
|
|
|
|
|
| Flag: | MutateExplosion |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | General |
If set to yes then the super weapon with Type=GeneticMutator will detonate the warhead specified by MutateExplosionWarhead with 10,000 damage. If set to no then the super weapon will subject each InfantryType in a 3x3 area to a one-shot-kill using the warhead specified by MutateWarhead.





