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MultiplayerAICM: Difference between revisions

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Rewrite per EXE
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|values={{values|intlist|integers, one for each Difficulty level}}
|values={{values|intlist|integers, one for each Difficulty level}}
|types={{Categ|General}}
|types={{Categ|General}}
|ts=yes
|fs=yes
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
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}}
}}


Each AI player whose country is {{TTL|MultiplayPassive|no}} gets an additional amount of cash at the beginning of the match. The amount is:
Each AI player whose [[house]]/[[country]] is {{f|MultiplayPassive|no|link}} gets an additional amount of cash at the beginning of the match. The amount is:
  int availMoney = House->Available_Money(); ''// in this case that is the money that house starts with''
  int availMoney = House->Available_Money(); ''// in this case that is the money that house starts with''
  int AICM = Rules->MultiplayerAICM[House->AI_Difficulty];
  int AICM = Rules->MultiplayerAICM[House->AI_Difficulty];
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  House->GiveMoney(bonus);
  House->GiveMoney(bonus);
In other words, this value is a percentage of the starting credits that the AI gets on top of the usual starting amount.
In other words, this value is a percentage of the starting credits that the AI gets on top of the usual starting amount.
== See Also ==
*[[AIVirtualPurifiers]]

Latest revision as of 21:59, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: MultiplayerAICM
File(s): rules(md).ini
Values: Comma-separated list of integers. (Limited to: integers, one for each Difficulty level)
Applicable to: General


Each AI player whose house/country is MultiplayPassive=no gets an additional amount of cash at the beginning of the match. The amount is:

int availMoney = House->Available_Money(); // in this case that is the money that house starts with
int AICM = Rules->MultiplayerAICM[House->AI_Difficulty];
int bonus = AICM * 0.01 * availMoney;
House->GiveMoney(bonus);

In other words, this value is a percentage of the starting credits that the AI gets on top of the usual starting amount.

See Also