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MoveSound: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Specifies the sound made by this VehicleType or InfantryType when it moves or changes direction to move. Can be set to any valid entry from the SOUND.INI file.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=Sound Objects
|default=none
|types={{categ|InfantryTypes}},{{categ|VehicleTypes}},{{categ|AircraftTypes}}
|ra2=yes
|yr=yes
}}
Specifies the sound made by this unit when it moves, or changes direction to move. Can be set to any valid entry from the {{ini|sound}} file.
 
== Notes ==
Setting an [[IdleRate]] on vehicles to non-zero values, ie. <tt>IdleRate=25</tt>, will cause the <tt>MoveSound</tt> to be played incrementally even when stopped, with a noticeable fade-in and fade-out effect.

Latest revision as of 21:58, 20 April 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: MoveSound
File(s): Rules(md).ini
Values: Sound Objects
Default: none
Applicable to: InfantryTypes,VehicleTypes,AircraftTypes


Specifies the sound made by this unit when it moves, or changes direction to move. Can be set to any valid entry from the sound(md).ini file.

Notes

Setting an IdleRate on vehicles to non-zero values, ie. IdleRate=25, will cause the MoveSound to be played incrementally even when stopped, with a noticeable fade-in and fade-out effect.