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|files={{Categ|Art(md).ini}}
|files={{Categ|Art(md).ini}}
|values=Unsigned integers
|values=Unsigned integers
|special=None
|default=0
|default=0
|types= {{Categ|Animations}}
|types= {{Categ|Animations}}
|games=[[TS]], [[RA2]], [[YR]]
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
}}


Specifies the 0-based starting frame of this animation's loop for all but the first iteration of the loop. See [[Animation Looping]] for more info.
Specifies the 0-based starting frame of this animation's loop for all but the first iteration of the loop.
 
Within the Loop, if {{t|LoopStart}} + 1 > {{tt|LoopEnd}}, then the frame defined by {{tt|LoopStart}} will be used once before entering the next level of the loop.
 
After the Loop ends, if {{tt|LoopStart}} + 1 > {{tt|Start}} + {{tt|End}}, then the frame defined by {{tt|LoopStart}} will be used once and then the animation will end directly.
 
== See Also ==
[[Animation Looping]]

Latest revision as of 21:56, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: LoopStart
File(s): Art(md).ini
Values: Unsigned integers
Default: 0
Applicable to: Animations


Specifies the 0-based starting frame of this animation's loop for all but the first iteration of the loop.

Within the Loop, if + 1 > LoopEnd, then the frame defined by LoopStart will be used once before entering the next level of the loop.

After the Loop ends, if LoopStart + 1 > Start + End, then the frame defined by LoopStart will be used once and then the animation will end directly.

See Also

Animation Looping