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{{Flag
{{Flag
|name={{PAGENAME}}
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|files={{ini|rules}}
|values={{Values|integer|10}}
|values={{Values|integer|11}}
|default=0
|default=0
|types={{categ|General}}
|types={{categ|General}}
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|yr=yes
|yr=yes
}}
}}
In the same way that weapons can affect cells around them, so does a Super Weapon with {{f|Type|WeatherStorm|link}}. This is a N x N square and determines how far away the damage from random bolts can go.
In the same way that weapons can affect cells around them, so does a Super Weapon with {{f|Type|WeatherStorm|link}}. The value specifies the radius of a (squarish) circle, and determines how far away the [[Damage]] from lightning bolt strikes can go.
 
==See Also==
[[CellSpread]]
 
[[AreaFire]]

Latest revision as of 23:29, 20 April 2025

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Flag: LightningCellSpread
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. (Limited to: 11)
Default: 0
Applicable to: General


In the same way that weapons can affect cells around them, so does a Super Weapon with Type=WeatherStorm. The value specifies the radius of a (squarish) circle, and determines how far away the Damage from lightning bolt strikes can go.

See Also

CellSpread

AreaFire