LightGreenTint: Difference between revisions
Appearance
en>Silverwind No edit summary |
m 4 revisions imported |
||
| (One intermediate revision by one other user not shown) | |||
| Line 16: | Line 16: | ||
|yr=yes | |yr=yes | ||
}} | }} | ||
Specifies the amount of green light emitted by this [[BuildingType]] if it emits light (i.e. its [[LightIntensity]] is greater than the default value of 0). Negative values reduce green light in the affected area. | Specifies the amount of green light emitted by this [[BuildingType]] if it emits light (i.e. its [[LightIntensity]] is greater than the default value of 0). Negative values reduce green light in the affected area. | ||
==Note== | |||
*{{f|Invisible|yes|link}},{{f|InvisibleInGame|yes|link}},{{f|CloakGenerator|yes|link}} will not block the glow generated. | |||
==See also== | ==See also== | ||
Latest revision as of 21:56, 31 March 2025
|
|
|
|
|
|
| Flag: | LightGreenTint |
| File(s): | rules(md).ini |
| Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
| Default: | 1.0 |
| Applicable to: | BuildingTypes |
Specifies the amount of green light emitted by this BuildingType if it emits light (i.e. its LightIntensity is greater than the default value of 0). Negative values reduce green light in the affected area.
Note
- Invisible=yes,InvisibleInGame=yes,CloakGenerator=yes will not block the glow generated.





